Playoff Pick'Ems
Commissioners who want a survivor pool that lasts past October, and groups already running a weekly pick'em pool here.
- Lives are a setting, 1 to 5, and they cost nothing. One life is the classic rule; two or three is what keeps a big group interested after the first upset weekend. The setting is not behind a paid tier — the paid tier sells capacity, not rules — and it freezes with the rest of the scoring settings when your pool's first counted week kicks off, so nobody argues it into existence in week 6.
- An existing weekly pick'em pool renews straight into Survivor. Format belongs to the season, not to the pool, so at renewal the same group, the same invite link and the same rules description carry over and the pool simply plays a different game this year. Nobody has to be re-invited.
- One pick a week, locked at its own kickoff. You back a team to win its fixture, and you can switch until that fixture starts — not until the first game of the week. Picks stay hidden from the rest of the pool until they lock, and you may pick ahead for later weeks; a team you have reserved for week 12 is blocked in week 9.
- Losing is defined before the season instead of argued after it. A wrong pick and a missed pick each cost one life. A tied or otherwise voided fixture costs none, though the team still counts as used. Each team may be picked once a season, and the used-team list resets only if it is ever exhausted, which 18 weeks against 32 teams never does.
- Elimination is settled and never rewritten. An entry goes out when its last life goes, decided by its own week's fixtures; a game postponed out of its matchweek counts as void rather than reaching back weeks later to rewrite standings the pool has already lived through.
- The leaderboard is the elimination history. Entries still alive rank by lives remaining, then eliminated entries by how long they lasted, and an eliminated entry keeps its row and its seat rather than disappearing. Standings and the whole picks grid export to CSV, TSV and JSON.
- Results arrive on their own, every 10 minutes around the clock, so a Sunday-night elimination is settled without the commissioner opening a laptop.
- Pricing: Free — 1 pool, 10 members, 1 entry each, custom scoring, no ads. Tournament Pass — $20 for the season. Lifetime All-Access — $90 once, every tournament.
Falls short — No autopick. A member who forgets loses a life, and forgetting is the most common way an entry dies — OfficePoolJunkie publishes autopicks and this does not, deliberately, because we ingest no odds and a weak autopick is worse than none. No buybacks either: an eliminated entry is out for the season. Survivor runs on the NFL regular season only — not the playoffs, and not the Premier League yet. No native app. Every player needs an account: guest entries carry brackets only today, so a survivor pool has no workaround for the friend who will not sign up. No entry-fee collection, which most survivor pools want.
Ranked first on two narrow claims: lives 1 to 5 as a free setting, which no other platform here publishes at all, and a renewal path that turns the weekly pick'em pool you already run into a survivor pool without rebuilding the roster. It is the wrong answer for a group that forgets — OfficePoolJunkie's autopicks will save more entries than a second life — and for a group that wants the buy-in collected on the platform.